The year is 1946, a year after World War II was supposed to end, but in this timeline, the Nazis have developed crazy technologies, with the likes of giant robots and robotic dogs in their arsenal, meaning the Nazis are stronger than ever. Wolfenstein: The New Order follows up three years after the events of Wolfenstein 2009. With that statement brought to my attention, I had hopes for William “B.J.” Blazkowicz’s latest adventure and his Nazi defeating abilities, and thankfully, those were mostly met, as Wolfenstein: The New Order is a great shooter that mixes the old with the new. The next team given the chance to make a mark on the franchise is the newly founded studio called MachineGames, a team based in Sweden that is made up of ex-developers from Starbreeze Studios, specifically ones that worked on the brilliant The Chronicles of Riddick: Escape from Butcher Bay (one of my favourite licensed games). The last one was developed by Raven, and while it was an enjoyable shooter, it was a journey that was rather forgettable as time went on. It’s been nearly five years since we saw an entry in the historic Wolfenstein franchise, a series that has had a frustrating and curious road trip in its life, since it seems different developers are given a shot at creating a worthy entry for this legendary name, but the finished products are often of varied quality.
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